Patch Notes v21

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Sakyo
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Patch Notes v21

Postby Sakyo » Mon Apr 06, 2020 4:34 pm

Blessing changes:

- APS BM Blessing was changed, use your mold in order to re-craft the new one at Patch Compensation Forge.
- NUKE BM Blessing was changed, user your OLD Blessing to re-craft the new one at Patch Compensation Forge.
- APS Seeker Blessing was changed, use your mold order to re-craft the new one at Patch Compensation Forge.
- APS Duskblade Blessing was changed, use your mold order to re-craft the new one at Patch Compensation Forge.

Weapon Changes :

- Added Sacrificial Strike as possible Unique buff to APS Nightlord Blade. (Demon and Sage)
- Added Sacrificial Strike and God of Frenzy as possible Unique buff to APS Radiant Eye Boradsword. (Demon and Sage)
- Added Sacrificial Strike and God of Frenzy as possible Unique buff to APS Fists of the King. (Demon and Sage)
- Added God of Frenzy as possible Unique buff to APS Fists of the Beast. (Demon and Sage)

Other Changes:

- DPH Cloak of the Storm was changed, use your old Cape to craft the new one at Patch Compensation Forge.
- Wardrobe stone cost reduced from 500 -> 250 Gold in Event Boutique.
- Wardrobe stone cost reduced from 2 -> 1 Gold in Donation Boutique.
- Previous Patch Compensation Forge was cleaned.
- Added Revelation Potion to all Mini Bosses. (Check #Guide channel)
- Increased drops in Molten Mines Lv.1 - Lv.2.
- Increased Territory War Pill quantity per craft from x5 to x15.
- Fixed some Weapon Fashion in Donation Boutique.
- Twilight Temple - Squad Mode requirement was reduced from 4 Squad members too 2 Squad members.
- Nation War time was changed to 16:00 PM Server time, from Monday - Friday. (Servertime : http://evolvedpw.com)
- Updated Guild icons.

Note: Unfortunately, NW Times were hardcoded to work only with 1 set time, therefor we decided to pick a time, that we consider fair for all timezones.

Important Changes:

- PVP Ranking was added to the website, currently it's displaying only Kill related ranks, no matter of the Deaths. We will try to change that to a calculated Kill/Death ratio.
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